Behloul Abdelkader
Joined Ubisoft in 2007, since then I work as a 3D animator, and I had the opportunity to work on many projects on different divices and using different tools, like 3dsMax, motion Builder and ubiARt for animation. Or onyx, cosmos, ubiArt and Unity as engines for game production, witch allowed me to develop a technical knowledge on these softwares, especially 3dsMax and Unity. And my speciality is 3D animation and rigging.